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It's been a long time since our last update. I've been busy with life and other development projects, but I've found some time recently to come back to work on games.
The last two months of Bounty Bros. development has brought some major changes, including a totally new physics system and character controller, along with rendering changes to allow for smoother character movement.
The renderer for Bevy Retro is the first renderer we've ever written and it was a great learning experience. In this post I walk through the different graphics APIs we tried, and I explain why we decided to write our own Renderer in the first place.
It's been a couple of months and Bounty Bros. has gotten a new update, including sound and UI!
Our Bounty Bros. game gets another update, and this time you can play it yourself, in the browser!
We've started working on our first game! We're starting an Open Source framework for top-down dungeon crawlers and publishing our first prototype as we experiment.
Wait, what? Was Arsenal gone? Actually, it was gone. While you may not have heard, Katharos Technology had pulled the plug on Arsenal about a couple months ago. And that warrants an explanation.
Another week of Arsenal development! This week were able to establish lock free dynamic queries on top of the latest improvements in Bevy,
Another week of Arsenal development! This week focused on honing our dynamic systems and components solution for the Bevy ECS.