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Project Updates: It's Been a While!

It's been a long time since our last update. I've been busy with life and other development projects, but I've found some time recently to come back to work on games.

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Bounty Bros Update #4: Physics, Damage, and Pathfinding

The last two months of Bounty Bros. development has brought some major changes, including a totally new physics system and character controller, along with rendering changes to allow for smoother character movement.

Writing Bevy Retro's Renderer

The renderer for Bevy Retro is the first renderer we've ever written and it was a great learning experience. In this post I walk through the different graphics APIs we tried, and I explain why we decided to write our own Renderer in the first place.

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Bounty Bros. Update #3: Sound and UI

It's been a couple of months and Bounty Bros. has gotten a new update, including sound and UI!

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Bounty Bros. Update #2: Web Support!

Our Bounty Bros. game gets another update, and this time you can play it yourself, in the browser!

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Bounty Bros. Prototype Game

We've started working on our first game! We're starting an Open Source framework for top-down dungeon crawlers and publishing our first prototype as we experiment.

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Arsenal is BACK!

Wait, what? Was Arsenal gone? Actually, it was gone. While you may not have heard, Katharos Technology had pulled the plug on Arsenal about a couple months ago. And that warrants an explanation.

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Arsenal Development: Week 4 - Lock Free Dynamic Queries

Another week of Arsenal development! This week were able to establish lock free dynamic queries on top of the latest improvements in Bevy,

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Arsenal Development: Week 3 - Nailing Down Dynamic ECS

Another week of Arsenal development! This week focused on honing our dynamic systems and components solution for the Bevy ECS.