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Another week of Arsenal development, this week we focused on some benchmarks.
We're starting full time Arsenal development at our own expense. Here's what we accomplished in Week 1!
Since beginning work on Arsenal, we knew that we were going to need a great logo to represent our engine. Finally, with our most recent iteration, we think that we have something that we can use.
The recent announcement of the Bevy game engine could mean an incredible boost for our development of Arsenal.
Welcome to Stardew Valley. Single-handedly developed, written, drawn, and scored by Eric Barone. Rebuild your grandfather's overgrown farm, learn to fish, mine, grow friendships, and make your living in numerous other ways.
It's been a while since the last Arsenal update, and that's because, frankly, not much has happened with it. But there's still hope for Aresnal as we have just put Katharos Technology on GitHub Sponsors.
It has been cited to be the biggest Smash to date, including every fighter that has ever made an appearance, plus new faces as always, as well as bringing back most of the stages from previous Smash titles, but with totally revamped appearances.
Sometimes, while writing software you introduce a bug that you don't notice until a number of commits after you introduced it. Git Bisect is a tool designed specifically to hep you find that commit.
If you've seen that "Katharos Technology is a team that wants to make video games," you might have asked, "Well, where are the games?"